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About

Void Experiment

First-Person Horror Shooter  |  1-Week Game Jam  |  Unity

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Void Experiment is an existential-horror shooter, set in a research facility collapsing into a black hole. Overrun by flesh-like tentacles and warped personnel in hazmat suits, the environment sets the tone for a bleak experience. Created during a one-week jam by a six-person international team, the game focuses on tense atmosphere, grotesque enemies, and experimental gameplay.

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First-Person Horror Shooter | 1-Week Game Jam | Unity

Void Experiment is a first-person horror shooter set in a research facility collapsing into a black hole. Overrun by flesh-like tentacles and warped personnel in hazmat suits, the environment sets the tone for a bleak, existential horror experience. Created during a one-week jam by a six-person international team, the game focused on tense atmosphere, grotesque enemies, and experimental gameplay.

My Role: AI Programming & Character Animation

  • Programmed state-based enemy AI using Unity’s NavMesh system, including humanoid, zombie-like enemies and fast, spider-like creatures inspired by Half-Life 2's headcrabs

  • Developed a custom leap attack for the spider enemies, bypassing the limitations of NavMesh-based movement by temporarily disabling the agent, applying a physics-based jump, and reattaching to the NavMesh post-impact for seamless reintegration

  • Animated several enemy types and implemented all 3D models into the game, including character models and player weapons

  • Worked closely with a 3D artist to ensure animations were integrated correctly and contributed to a consistent, unsettling tone throughout the enemy design

Though the game remained unfinished, it was a valuable experience in solving practical AI challenges, animating horror-themed creatures, and collaborating in a distributed team setting.

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