

My role:
- Audio design
- Game music recording and composing
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Auto-Battler | 2-Day Game Jam | Built in Godot
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Summoning is a peculiar auto-battler where players must prevent an elder god from rising by crafting bizarre minions through alchemy themed summoning and having them win battles against enemy minions and a hard bossfight. Developed by a six-person team, the game mixes light strategy with a playful, chaotic tone.
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I designed and produced all sound effects, giving each minion-type a unique sound identity based on their elemental theme - wind minions with airy whooshing textures, fire minions with crackling intensity, and so on
Composed and recorded multiple original music tracks to support the game's whimsical style and build momentum during battles. All this to create a distinctive and cohesive audio experience within a tight deadline, helping define the game's tone and character.​


