

About
Continue
Top-Down Hack-and-Slash | Released on Steam
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Continue is a fast-paced adventure game developed in Unity, featuring intense combat and stylized visuals. The game was released commercially on Steam.
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My role:
- Composer (Boss Fight Music)
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I contributed original compositions for the game's boss fights, crafting music that matched the energy, pacing and emotional tone of each encounter. The tracks were written, recorded, and produced to enhance the drama and momentum of these climactic moments, while staying stylistically cohesive with the rest of the soundtrack.
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This was one of my first contributions to a commercially released title, and it was a great opportunity to focus on storytelling through music within a tightly scoped gameplay context.


