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About

Froglike

A fast-paced 3D platformer featuring a more complex combat system than typically seen in the genre. I developed the game primarily solo, with occasional support from friends and colleagues.

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Key Responsibilities:

  - Programming

  - 3D Character Modeling & Animation

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This was my first major project as the sole programmer, where I gained extensive experience in gameplay and systems development. I built a responsive, physics-based 3D character controller, implemented a state-based enemy AI system, and used Unity's NavMesh system to get my AI agents to do my bidding.

While I had previous experience with Blender, I had only created a few character models before the project. I significantly expanded my skills by designing and rigging a variety of characters - some with simple skeletons, others with complex rigs. I also spent considerable time animating these characters, which helped me become fully comfortable with Blender's animation pipeline.

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