

Idle Warforge
My role:
- Audio Design & Implementation
Idle-Mobile Game
Idle Warforge is a mobile game where your team of blacksmiths forge weapons and tools to fulfill client orders. The game blends satisfying incremental clicker mechanics with charming audiovisual feedback to create a relaxing and rewarding experience.
I was responsible for the full audio experience, from sound design to in-engine implementation.
This included:
- Designing and producing all sound effects, from hammer strikes and ambient shop noise to UI interactions
- Composing dynamic, looping music that complements the idle pacing of the game
- Programming an audio controller and integrating event-based audio triggers to game's code
- Setting up Unity's audio mixer with appropriate channels, effects, and snapshots to ensure smooth transitions and consistent sound quality
The project allowed me to combine creative sound design with technical implementation, ensuring that audio played a key role in the game's overall feel and polish.