

Idle Warforge
My role:
- Audio Design & Implementation
Idle-Mobile Game
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Idle Warforge is a mobile game where your team of blacksmiths forge weapons and tools to fulfill client orders. The game blends satisfying incremental clicker mechanics with charming audiovisual feedback to create a relaxing and rewarding experience.
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I was responsible for the full audio experience, from sound design to in-engine implementation.
This included:
- Designing and producing all sound effects, from hammer strikes and ambient shop noise to UI interactions
- Composing dynamic, looping music that complements the idle pacing of the game
- Programming an audio controller and integrating event-based audio triggers to game's code
- Setting up Unity's audio mixer with appropriate channels, effects, and snapshots to ensure smooth transitions and consistent sound quality
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The project allowed me to combine creative sound design with technical implementation, ensuring that audio played a key role in the game's overall feel and polish.


